But, could be possible for SNES?Ĭolors of the guards' damage. We can do this on DOS without wainting the song. There're other with different level type, but, we don't have enough tools, so, we're forced to do that. Level 2 with the brown dungeon because of the columns at the beginning. Can't you mute them with CC hex or something? Guards has voice in your mod (although on DOS there is a glitch which Jaffar yells like the Prince, hahaha). This last one might not be cool since DOS has some kind of light, it is brighter that SNES and has some small details there, too. Scenarios with skulls from original SNES game, detailed walls and not "solid", default background instead those black ones. It seems we've to change the beginning or something, but, I only copy and paste what you guys type here, so, can you show me which are those hexs I've to change, please? And which ROM I've to do that. On Super Metroid site, I saw that we can change that via hex. So, I downloaded both snestl12 (which Windows 10 doesn't accept anymore, like too old *sigh* and nsrt34w, which I didn't have a clue where to start (no shit) SMW mods that I've, doesn't work with that "bad checksum" thing, but wasn't the case for your mod. Then, I thought again: maybe's because 0 ROM has that "bad checksum", but the original is "checksum ok". So, I thought: maybe's like one of those Super Mario World mods which only works on SNES9X (mine's snes9x1.53-FuSoYa-8MB_R1), but, I always play on ZSNES (zsnesw151-FuSoYa-8MB_R2). I use Floating IPS to patch and I first tried on 0 ROM which crashed in the demo and then, in the game itself. So, my question is, what do I need to do? I searched for tutorials (which wouldn't change a thing since I really don't undestand the "inside" of the games) and they say something about the file size. Alas, I couldn't do it since I've never understood that "head" thing, that's why I only post the modified ROMs 'cause I don't know how to do an IPS file, either. Passwords to empty levels are now invalid.Ĭongratulations in finished one more mod, Shauing! I was waiting to play that one since I don't play much the DOS version, heh. More graphical changes adapted from DOS port. One level start facing direction fixed. A few graphical and minor gameplay changes for a more faithful adaptation of the DOS port. Removed the coloring of hit star sprites, because it messed up the background colors on real hardware. IPS patch, apply it to a non-headered ROM): Not only the original 12-14 levels have been recreated, but the gameplay, color palettes, sounds and music from the DOS version has been adapted as well to this mod as much as it was possible.ĭownload link here (an. But this also meant that SNES users and players never received the original game like every other console or PC had.until now. The original SNES port of Prince of Persia was an expanded version of the original Apple II/DOS, where it extended the game up to 20 levels, and it got a graphical, audio and gameplay overhaul, as well as new bosses, traps and more. It would be even better if the default attack was the sword, like in mmx4, but since there is only 1 animation for the sword I guess it could get boring and since the game is made with you beign able to shoot in mind, it could get tricky at times.Īnyway, good job with this hack, I really like to have a reason to play this game again and feel chalenged with it again.After 8-and-a-half months of semi-consistent work, here it is at last, my second SNES mod: A port of the DOS version, to celebrate the 30th Anniversary of Prince of Persia. Also, it would be nice if the second charged shot was only available once you obtain the buster upgrade. Would it be possible to make his charge shots not keep you from advancing ? It really slows the action and can be a problem when fighting bosses, maybe im just too used to playing as X tho. I really like that it is possible to use the air dash with zero in this hack, but there is something I dont like about zero. I also worked on a hack which changed the level something like 14 years ago with a guy name elixirnova, it didnt really get far tho, only 3-4 rooms were changed before we abandoned the idea. I always liked mmx3, even tho alot of ppl argue its not as good as mmx or mmx2, mmx3 has always been my favorite, back in the days I made a cheatcode that made me have a maximum of 1Hp and managed to beat the whole game up to the final boss.
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